I design and build 2D, 3D, and hyper-casual games โ from first prototype to a published, ranked title on Google Play, the App Store, and Amazon Appstore.
I'm Fahad, a game developer and designer working across 2D, 3D, and hyper-casual mobile titles. I handle the full pipeline โ design, art, gameplay programming, and store launch โ for teams and studios who need a game that actually ships.
My games are live on Google Play, the App Store, and Amazon Appstore, built to meet each platform's technical and store-listing requirements from day one, not bolted on after the fact.
Full-cycle game development, from concept through store optimization.
Rapid prototyping, retention-focused mechanics, and data-informed iteration for mobile-first games.
Character design, sprite work, and UI systems tailored to each game's visual identity.
Stylized and low-poly assets, environment design, and performance-tuned lighting for mobile hardware.
Unity and C# systems โ physics, controllers, in-app economy, and monetization integrations.
Difficulty pacing and level flow validated through structured playtesting cycles.
Store listing optimization, build compliance, and release management across Google Play, App Store, and Amazon Appstore.
The same pipeline I use to take a concept live on all three stores.
Every project runs through the same four stages, whether it's a two-week hyper-casual prototype or a multi-month 3D title. Each stage ends with a concrete deliverable โ not just a status update โ so progress is always visible and reviewable.
Fast, playable builds to validate the core loop before investing in art.
Full development with structured playtesting to tune difficulty and feel.
Art pass, performance optimization, and store-guideline compliance checks.
Store listing setup and release across Google Play, App Store, and Amazon.
Feedback from studios and founders after shipping together.
โFahad took our prototype from a shaky Unity project to a polished, store-ready release in under six weeks. He caught performance issues on low-end devices we hadn't even thought to test for.โ
โWe needed three hyper-casual prototypes tested in two weeks. Fahad delivered all three, playable and instrumented with analytics, ahead of schedule.โ
โClear communication at every milestone, and the handoff docs meant our internal team could pick up the codebase without a single onboarding call.โ
โOur store rejection was fixed within a day, with a clear explanation of what triggered it and how the new build avoided it going forward.โ
โFahad designed a core loop that held retention through three rounds of playtesting โ and rebuilt it twice without complaint when the data said to.โ
โSix months post-launch and still on retainer for live-ops tuning โ that alone says how much we trust the work.โ
Open to freelance projects, contract work, and full-time roles across mobile, PC, and console game development.